Hello

By: Anonymous10/16/202587 views Public Note
Perfect — here’s a full deep rundown of Glitch as she stands in your story’s canon so far, including both her core powers, behavioral details, visual quirks, and world interaction effects. I’ll divide it into categories so it’s easy to build on later. ⸻ ⚡ CHARACTER OVERVIEW — “GLITCH” Origin: Once human, Glitch became what she is after being possessed by The Glitch, a parasitic entity — a remnant of the universe’s most powerful being. She fought back and survived, but at a cost: parts of her biology, code, and existence were rewritten. She’s now half-stable, half-corrupted, permanently phasing between “reality” and “broken data.” ⸻ ? CORE ABILITIES 1. Glitch Phase (Block / Evasion) • She “glitches out” for a few frames, becoming intangible — hitbox disappears, attacks pass through her. • Her body visually distorts: color-channel separation, texture loss, flickering polygons, and light static distortion. • Her hitbox literally disappears, mimicking a temporary removal from the game’s physics. 2. Teleport-Dash / Phase Movement • She can blink-dash through enemies or solid objects in a trail of glitch distortion — a callback to The Glitch’s method of “moving through” people. • While she’s teleporting, all hitboxes around her briefly become visible (she sees their wireframe outlines), letting her read enemy movements. 3. Hitbox Vision • Passively, she can see hitboxes of people in her view — but only while they’re visible and tangible. • During micro-glitches, her vision expands and she can see all hitboxes in range, even invisible ones or hidden weapons. 4. Glitch Manifestation (Combat Moves) • She can create glitch distortions offensively — visual “spikes” or digital fractures that act as melee/ranged attacks. • They tear through space like broken pixels or polygon shards, causing jagged burst damage. • Some attacks have visual lag trails that distort time slightly, letting her reposition mid-animation. 5. Reconstruction (Limb Reattachment) • She can reattach severed limbs — tendrils or pixelized static emerge from her body to pull her parts back in place. • It’s grotesque, yet stylized — a “censored” kind of body horror, almost too glitchy to be seen clearly. • This is first showcased after her encounter with The Glitch, when her arm is ripped off and she reattaches it. 6. Entity Interaction / Absorption • When The Glitch impales her with a tendril, she rips it out and absorbs it, gaining control of it temporarily. • While she doesn’t keep it permanently, it demonstrates her ability to interface with corrupted data — she can repurpose hostile “code” into her own attacks, briefly. ⸻ ? VISUAL

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