Jersical - Eluaria Spell List
By: Anonymous6/28/2022104 views Public Note
Major spell list - Below are the major spells which will take significant time or sacrifices to perform.
Soul Linked Companion - Jeri performs a dry fasted ritual from dusk to dawn sacrificing animal bones to create a small animal companion. Jeri always summons a raven and names him Lucile claiming its the same one. The companion is linked to Jeri through telekinesis and will obey his every command. If the companion dies Jeri will suffer decreased energy and may even become delusional for up to 24 hours. If Jeriscal is significantly harmed the companion will become unconscious.
Sequester - Jeriscal can not target himself and must sacrifice his soul linked companion to use this ability. The companion is instantly consumed. By means of this spell, a WILLING creature or an object can be hidden away up to 100 feet away, safe from detection for the duration. It becomes invisible and can’t be targeted by spells or perceived through magical sensors. If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn’t grow older. The duration lasts until Jeri dispels it, he dies, or another companion is summoned.
Ethrealness - Jeriscal can only target himself for this ability. He must sacrifice his soul linked companion to use this ability. The companion is instantly consumed. In the Ethereal plane Jeri can only be targeted by other beings in the Ethereal plane. He moves a half of the speed. His vision is reduced to 50 feet, regardless of lighting, and there is no sound or colors only scales of grey. Jeriscal also ages 30 times the normal rate while staying in the plane but requires no food or water.
Minor Spells - Below is the minor spell list which will take energy and time to perform.
Gust - Jeri is able to seize the air and compel it to create one of the following effects at a point he can see within range of 30 feet:
One Medium or smaller creature that cannot resist the wind can be pushed up to 5 feet away from a location. it is NOT pushed with enough force to cause damage.
A small blast capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from a location. It is NOT pushed with enough force to cause damage.
Jeri creates a harmless sensory affect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.
Spooky message - Jeri will point his finger toward a creature within range of 100 feet and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only he can hear.
Prestidigitation - Jeri creates one of the following magical effects within a range of 100 feet:
Create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
Instantaneously light or snuff out a candle, a torch, or a small campfire.
Instantaneously clean or soil an object no larger than 1 cubic foot.
Chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
Make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
Create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
If cast this spell multiple times, he can have up to three of its non-instantaneous effects active at a time
Minor Illusion - Create a sound or an image of an object within range that lasts for the duration. The illusion also ends if its dismissed
Sound volume can range from a whisper to a scream. It can be Jeri's voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration up to 1 minute, or he can make discrete sounds at different times before the spell ends.
Object images—such as a chair, muddy footprints, or a small chest—must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it. The image can NOT damage.