Jeri Spell List
By: Jonathan Keen7/6/2022132 views Public Note
Major spell list - Below are the major spells which will take significant time or sacrifices to perform.
Soul Linked Companion - Jeri performs a dry fasted ritual from dusk to dawn sacrificing animal bones to summon his raven Lucile. The companion is linked to Jeri through telekinesis and will obey his every command. Lucile does not need food water or sleep and has true sight. The two share senses, have an empathetic link and an innate sense of the others location. If the companion dies Jeri will suffer significant damage and may even become delusional. If Jeriscal is significantly harmed the companion will become unconscious. Lucile has normal raven stats.
Soul Reunification - This spell puts Jeri back into the Unified state. In this state Jeri does not need to sacrifice his companion's life force to cast the major spells below. Jeri will have increased Dark Vision, heightened senses and be immune to charms. To cast this spell Lucile must channel for one minute and turn himself back into energy which will be automatically absorbed by Jeriscal. During the channel Lucile is considered to be in a stasis and does not offer any benefits to Jeri. The channel can be interrupted by Lucile taking damage or by Jeri issuing a command.
Sequester - Jeriscal can not target himself and must sacrifice his soul linked companion to use this ability if he is not Unified. The companion is instantly consumed into a magical vapor and Jeri will suffer the repercussions as if the companion died. By means of this spell, a WILLING creature or an object can be hidden away, safe from detection for the duration. It becomes invisible and can’t be targeted by spells or perceived through magical sensors. If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn’t grow older. The duration lasts until Jeri dispels it, he dies, or another companion is summoned.
Ethrealness - Jeriscal can only target himself for this ability. He must sacrifice his soul linked companion to use this ability if he is not Unified. The companion is instantly consumed into a magical vapor and Jeri will suffer the repercussions as if the companion died. The companion is instantly consumed. In the Ethereal plane Jeri can only be targeted by other beings in the Ethereal plane. He moves a half of the speed. His vision is reduced to 100 feet, regardless of lighting, and there is no sound or colors only scales of grey. While staying in the plane he requires no food or water.
Minor Spells - Below is the minor spell list which will take energy and time to perform.
Gust - Jeri is able to seize the air and compel it to create one of the following effects at a point he can see:
One Medium or smaller creature that cannot resist the wind can be pushed up to 10 feet away from a location. it is NOT pushed with enough force to cause damage.
A small blast capable of moving one object that is neither held nor carried and that weighs no more than 20 pounds. The object is pushed up to 20 feet away from a location. It is NOT pushed with enough force to cause damage.
Jeri creates a harmless sensory affect using air.
Spooky message - Jeri will point his finger toward a creature he can see and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only he can hear.
Prestidigitation - Jeri creates one of the following magical effects within a range he can see:
Create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
Instantaneously light or snuff out a candle, a torch, campfire or bonfire. The fire is considered magical as long as it stays in its intended area and cannot be put out by ordinary means unless Jeri dismisses it. The fire requires no additional fuel. Jeri can not cause the fire to spread outside its at original area. If the fire is moved from is original location it loses its magical properties. Jeri can only light flames onto items that are willing to be burned by their owner.
Instantaneously clean dry wet or soil an object no larger than 5 cubic foot.
Chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
Make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
Create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
If cast this spell multiple times, he can have up to three of its non-instantaneous effects active at a time
Minor Illusion - Create a sound or an image of an object within range that lasts for the duration. The illusion also ends if its dismissed
Sound volume can range from a whisper to a scream. It can be Jeri's voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration up to 1 minute, or he can make discrete sounds at different times before the spell ends.
Object images—such as a chair, muddy footprints, or a small chest—must be no larger than a 5-foot cube. The image can’t create sound (but an additional illusion can unite with the image to create sound i.e. 1 spell makes a lion and another makes a roar), light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it. The image can NOT damage.